Caravan

Caravans
As you traverse the world of FARA you might come upon caravans along your way. A caravan consist of 5 travellers and talking to any of them you'll find out that they have recently been attacked. They suspect one of their own, and this gives you the chance to play detective.

Each person will list how long they've been with the group, their personal reason for travelling, as well as a good and bad thing to do at their destination. These are the clues to identify the odd one out.

As a reward for solving the mystery you gain the following:
 * 1x big chest,
 * 1x artisan tool kit,
 * 2x randomized tools,
 * 1x iron shiv,
 * 1x lockpick

Solving the mystery
Typically the activities mentioned fall into the following categories [study], [trade], [relaxing], [family], and [entertainment]. You will need to talk to all the travellers and figure out which one they report as the absolute worst to do at the destination. If two activities are tied, one of them is unlikely to be used as an alibi by anyone. Confronting and accusing the traveller who says they're going there for this purpose will unlock a fight. The culprit will turn hostile and try to kill you. Two ambushers will show up and assault the culprit first, and you second. After winning the fight you can peacefully collect the rewards.

At the type of writing, it is unclear if telling on the culprit will just fail the event.

Once the event is over all travellers that have not been accused (you could accuse the wrong one and fail the event) will offer a quest, similar to commoners in towns.