Character Stats

Details changed for the next major update (tentative release on December 10, 2020)

These are the basic stats used in FARA (STABLE BUILD) Stats are improved by wearing or holding gear with stat alterations affixed. Most of these affixes are determined by the Crafting Materials that the item is made out of, but some can come from the item itself, or tools that further enhance items.

Stats are reported in the character screen [c] where you can see your relative skill as determined by a skill bracket. The brackets are made up of several levels of individual + or - gained from gear. Starting stats are in ±2 increments from average.
 * [ -20 ] TRAGIC
 * [ -16 ] Dreadful                (4 steps)
 * [ -12 ] Terrible                  (4 steps)
 * [ -8 ]   Awful                     (4 steps)
 * [ -4 ]   Poor                       (4 steps)
 * [ -1 ]   Below Average      (3 steps)
 * [ 0 ]    Average                 (1 step)
 * [ 1 ]    Above Average      (3 steps)
 * [ 4 ]    Good/Good+                    (4 steps)
 * [ 8 ]    Excellent/Excellent+             (4 steps)
 * [ 12 ]  Legendary             (4 steps)
 * [ 16 ]  Legendary+                   (4 steps)
 * [ 20 ]  GODLIKE

Ecstatic adds a flat +3 steps to all stats.

So for example if you start as a Gamehunter with above average STR (2), good DEX (4), and below average CHA (-2), you would need +2 STR from gear to go from above average (2) to good (4), or +1 INT to go from average (0) to above average (1).

To achieve GODLIKE DEX you'd need +16 DEX.